Frequently asked questions

Andrew Lucas Studios - About VR
  • How does virtual reality work?

    Virtual reality allows creative professionals to take a 2D plan, 3D render or hand-drawn sketch and use it to construct a living, breathing computer-generated world. As our VR experiences are built to scale based on technical diagrams, it doesn’t have the perspective problems that are associated with flat images, making it the perfect way to illustrate exactly what a product or project will look like before it is built.

  • Who do you work with?

    Our primary customers are design professionals, property developers, manufacturers and construction professionals. We work with businesses of all sizes, from boutique collectives to larger firms with an international presence.

  • How much is my project likely to cost?

    Clients that already have the appropriate files available can have their projects designed by us for as little as £500, depending on the exact project requirements. A mid-size project – for example, a house extension – might cost around £1,500 for a full VR render.

  • How much extra design work will I need to do to make my projects compatible with VR?

    We build our experiences based on designs created using the tools that those in the design and architecture profession currently use; we can then adapt the existing design to a VR environment. This means that they do not need to change the way they work in order to benefit from VR.

  • Who owns copyright of any VR designs created by Andrew Lucas Studios?

    We provide clients with the final design files which they can use at any time and share with whomever they wish; however, this file cannot be edited by anyone other than ALS as we own the original source files. This includes the individual asset designs included in a VR space, such as the specific wallpaper and furniture.

    Anything created by our team of developers is our intellectual property unless we have been contracted by a manufacturer to create 3D visualisations for their exclusive use.

  • Will our clients experience motion sickness for these VR experiences?

    Much like motion sickness, different people will have varying levels of tolerance for virtual reality. Both of our VR packages have been developed with proprietary navigation systems that have been tested exhaustively in order to almost entirely mitigate the factors that may cause a user to feel unwell.

  • What hardware do I need for VR Lite?

    We support almost any smartphone-based headset, including Google Cardboard and Samsung Gear. Equally, these experiences can also be viewed using a smartphone, computer or tablet screen.

  • What hardware do I need for VR Pro?

    For our VR Pro platform to function properly, we recommend either an Oculus Rift or HTC Vive headset along with a high end PC or laptop with a powerful graphics card (such as the Geforce GTX 1080). We are happy to supply further details on our ideal specification upon request.

  • Do I need a dedicated space in my office for virtual reality experiences?

    Our VR Lite experiences are designed to be viewed on-the-go, so there is no need for a dedicated space in this instance.

    For VR Pro, spatial requirements will change depending on the VR headset used. As the Oculus Rift is best experienced sitting down, this doesn’t need a dedicated space and is fairly quick and easy to set up. For those wanting to use the HTC Vive, however, an obstacle-free space is mandatory. However, this does come with the added benefit that you can physically move around in the virtual space.

  • Can you help with the installation process?

    If you purchased recommended hardware through us then, for a nominal fee, our engineering team is happy to assist with the hardware installation and room set-up process.

How many rooms would you like to create a VR experience for?

Choose your package

Est. price
- Web application (link for desktop PC and mobile devices)
- Movement between a number of viewpoints within the project
Est. price
- Web application (link for desktop PC and mobile devices)
- Movement between a number of viewpoints within the project
- Interactive elements (changing furniture, lights, materials etc.)
Est. price
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