How we work
We want your project to progress as smoothly as possible; we’ve implemented a streamlined process in order to make sure that our VR studio only delivers the finest quality work.
See how a typical Andrew Lucas Studios project might progress below.
Our VR studio generates a blank canvas 3D model based on the files sent to us.
At this point the room scale and user height of the VR experience can be checked to ensure that it accurately replicates your plans.
Initial amendments to the space can be discussed and implemented at this point.
Based on the feedback from step one, our VR studio creates a revised, high-definition model with all materials, furnishings and textures.
At this point, any materials, furnishings or textures can be changed, although scale and user height are now fixed and cannot be altered further.
Any requested material, furnishing or texture changes are made to the VR experience.
There is a final opportunity for any last minute alterations to the above.
The completed project is signed off by you and sent across by our VR studio.
At this point any further alterations will incur additional costs.
Krystian has run successful businesses in the technology sectors for almost 20 years. His expertise has led to him serving as Board Director of CEDIA, an advisor to Cambridge University's "HAT" data principles project, and as a respected panel member on multiple IoT standards committees including the IET Code of Practice for Connected Buildings. More recently he co-founded Neos – a new type of home insurance that uses smart technology to prevent bad things from happening in the first place. The service is the first of its kind in the UK. Neos has gone from strength to strength and it is now valued at around £10m after less than 12 months.
Hamza A. Abbas
Following on from highly successful stints in sales roles at Harrods and Aalco Metals, Hamza moved across to Andrew Lucas to take on the challenge of driving the growth of the company’s nascent virtual reality division. An audiophile and technology magpie, Hamza lives and breathes the latest developments in the tech space. His vast knowledge of the sector and technical outlook makes him one of the industry’s pre-eminent experts on virtual reality.
Tomek is incredibly experienced in the world of digital visualisation, having worked and taught at the Technical University of Lodz, where he specialised in using 3D software for archeological reconstructions. He is well versed in residential design, having spent nine years working in the Swiss interior design industry and real estate market, managing teams encompassing architects, graphics artists, and designers. Tomek is responsible for leading the technical team and oversees all of Andrew Lucas Studios’ VR and AR creative work.
Wojtek has helped to develop Andrew Lucas London solutions for the smart home sector. Throughout his tenure, Wojtek has played a critical role on a series of multi-million pound projects all over the world. In 2012 he was recognised as the most innovative engineer in Europe, Asia and the Middle East by industry body CEDIA. At present, Wojtek is Technical Director and a shareholder at Andrew Lucas London. He will contribute his experience in technology and running R&D projects to help Andrew Lucas Studios develop new hardware and software propositions.
Having successfully delivered bespoke connected homes for some of the most discerning clients across the world and with an ever-growing string of awards to his name, Ryan’s expertise in overseeing challenging projects is unrivalled. His daytime job is Projects Director at Andrew Lucas London. Ryan brings his innate understanding of the construction-related industries to assist Andrew Lucas Studios in developing VR solutions that are suitable for construction design professionals and developers.
We are part of Andrew
We use the expertise gained at Andrew Lucas London to inform our work at Andrew Lucas Studios.
We also work with a number of Andrew Lucas’ clients, creating VR experiences for use in the design and planning stage of residential projects.